Case: How to save water to use when it is needed. In the Southeast of Spain wide areas are being affected by more frequent and long drought periods..That is becoming a real and big problem for people living in these areas and especially for farmers, for whom the new situation is a tremendous challenge.


Gamification in brief: :Gamification is an emerging methodology that consists of using games or game mechanics in non-ludic contexts, and thereby increase the students’ motivation.in teaching contexts.


Challenge: How to collect and save as much water as possible for when it will be needed. We need to adapt agriculture productions to the new scenarios and conditions brought about by the Climate Change.





The concept:

• Alonsos farm situated in the Southeast of Spain

• Long periods without rain


Tasks:


• Propose a solution for the Alfonso’s problem which could be sustainable and affordable

• Be aware how the achievement of SDG could contribute to reducing the impact of current threats on daily life.